Table of Contents

The conceptual framework of play.
Playing to learn.
Motivating learning through play.
Self-regulated learning.
Opportunities to solve some challenges in science education through playing in virtual environments.
Playing science games.
Implementing a game into a school curriculum.
Considerations in designing educational games in virtual spaces.
Virtual realities or practical work?.
Evaluating a game for learning.
Students' evaluation of Zadarh.