Table of Contents

Introduction. The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change.
Part I: Design Practices in the Hackable City.
Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement.
Rapid Street Game Design: Prototyping Lab for Urban Change.
The City as Perpetual Beta: Fostering Systemic Urban Acupuncture.
Part II: Changing Roles.
Transforming Cities by Designing with Communities.
Economic Resilience Through Community-driven (Real Estate) Development in Amsterdam-Noord.
This is Our City! Urban Communities Re-Appropriating Their City.
Removing Barriers for Citizen Participation to Urban Innovation.
Part III: Hackers and Institutions.
Working in Beta: Testing Urban Experiments and Innovation Policy within Dublin City Council.
Reinventing the Rules: Emergent Gameplay for Civic Learning.
Data Flow in the Smart City: Open Data vs. The Commons.
Part IV: Theorizing the Hackable City.
Hacking, Making, and Prototyping for Social Change.
Unpacking the Smart City Through the Lens of the Right to the City: A Taxonomy as a Way Forward in Participatory Citymaking.
A Hacking Atlas: Holistic Hacking in the Urban Theater.
Of Hackers and Cities: How Selfbuilders in the Buiksloterham Are Making their City.
Epilogue: Co-creating a Humane Digital Transformation of Cities. This open access book presents a selection of the best contributions to the Digital Cities 9 Workshop held in Limerick in 2015, combining a number of the latest academic insights into new collaborative modes of city making that are firmly rooted in empirical findings about the actual practices of citizens, designers and policy makers. It explores the affordances of new media technologies for empowering citizens in the process of city making, relating examples of bottom-up or participatory practices to reflections about the changing roles of professional practitioners in the processes, as well as issues of governance and institutional policymaking.