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Seeing (Movement) is Believing: The Effect of Motion on Perception of Automatic Systems PerformanceHuman-computer interaction706 dayssaveRefWorksSFX Info
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Why mess with users’ autonomy? On ideals and dualism in designHuman-computer interaction706 dayssaveRefWorksSFX Info
Prioritizing unread e-mails: people send urgent responses before important or short onesHuman-computer interaction706 dayssaveRefWorksSFX Info
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Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomesHuman-computer interaction706 dayssaveRefWorksSFX Info
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Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interactionHuman-computer interaction706 dayssaveRefWorksSFX Info
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviorsHuman-computer interaction706 dayssaveRefWorksSFX Info
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Human-human-robot interaction: robotic object’s responsive gestures improve interpersonal evaluation in human interactionHuman-computer interaction706 dayssaveRefWorksSFX Info
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Physical Programming for Blind and Low Vision Children at ScaleHuman-computer interaction706 dayssaveRefWorksSFX Info
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