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Towards a unified theory of toxic behavior in video gamesInternet Research: Electronic Networking Applications and Policy411 dayssaveRefWorksSFX Info
“No piracy talk”: how online brand communities work to denormalize controversial gaming practicesInternet Research: Electronic Networking Applications and Policy411 dayssaveRefWorksSFX Info
Facebook and the cultivation of ethnic diversity perceptions and attitudesInternet Research: Electronic Networking Applications and Policy411 dayssaveRefWorksSFX Info
To be attractive or to be authentic? How two competing motivations influence self-presentation in online datingInternet Research: Electronic Networking Applications and Policy411 dayssaveRefWorksSFX Info
Get employees talking through enterprise social media! Reduce cyberslacking: a moderated mediation modelInternet Research: Electronic Networking Applications and Policy411 dayssaveRefWorksSFX Info
Why do borrowers default on online loans? An inquiry of their psychology mechanismInternet Research: Electronic Networking Applications and Policy411 dayssaveRefWorksSFX Info
Developing a P2P lending platform: stages, strategies and platform configurationsInternet Research: Electronic Networking Applications and Policy411 dayssaveRefWorksSFX Info
Open collaboration between universities and enterprises: a case study on GitHubInternet Research: Electronic Networking Applications and Policy411 dayssaveRefWorksSFX Info
Understanding diffusion of information systems-based services: evidence from mobile banking servicesInternet Research: Electronic Networking Applications and Policy411 dayssaveRefWorksSFX Info
Exploring the mechanism of social media addiction: an empirical study from WeChat usersInternet Research: Electronic Networking Applications and Policy411 dayssaveRefWorksSFX Info
Collaborating with technology-based autonomous agents : Issues and research opportunitiesInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Guest editorialInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
What’s love got to do with it? Place brand love and viral videosInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Classifying online corporate reputation with machine learning: a study in the banking domainInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Exploring the motivation of affect management in fostering social media engagement and related insights for brandingInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
The Olympic Games and associative sponsorship : Brand personality identity creation, communication and congruenceInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Do online reviews still matter post-purchase?Internet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Factors influencing people’s continuous watching intention and consumption intention in live streaming : Evidence from ChinaInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Fame and fortune, or just fun? A study on why people create content on video platformsInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Bundling cloud software to fight piracy: an economic analysisInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Knowledge recommendation for workplace learning: a system design and evaluation perspectiveInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Complicating or simplifying? Investigating the mixed impacts of online product information on consumers’ purchase decisionsInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Are overqualified employees bad apples? A dual-pathway model of cyberloafingInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
What makes people send gifts via social network services? A mixed methods approachInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Impacts of user interactions on trust development in C2C social commerce : The central role of reciprocityInternet Research: Electronic Networking Applications and Policy422 dayssaveRefWorksSFX Info
Trust and reputation models comparisonInternet Research: Electronic Networking Applications and Policy3890 dayssaveRefWorksSFX Info
Sectet: an extensible framework for the realization of secure inter-organizational workflowsInternet Research: Electronic Networking Applications and Policy5509 dayssaveRefWorksSFX Info
The value of participation in virtual consumer communities on brand loyaltyInternet Research: Electronic Networking Applications and Policy5578 dayssaveRefWorksSFX Info
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